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Dark

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Dark last won the day on July 18

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  1. Server Updates - Bugfixes and changes - v0.9.8 [Server] Your actions will no longer be stopped when leveling. A Bonus Experience mode has been added. This will be activated on Friday's and deactivated at 12:00 PM EST on Monday's. The Ironman store is only accessible to Ironmen now. Ironmen can now access the Pest Control reward shop. Various item fixes where they were not being worn correctly. Snakeskin armor now has correct stat requirements. Decreased drop potential for the Trident. Fixed an issue with Aberrant Spectres. Fixed the prices for the Holy, Unholy and Balance books. Ironmen can now access Grace's store. High-alch limit increased to 1m. Fixed the gate issue at the Lumbridge Chicken and Cow pens. Added in "The Experiment" title for Beta Testers. If you don't have it unlocked, message me in-game or on Discord. Wyverns now attack with Dragonfire. You can now exchange more than 10 vote tokens at a time. The Donator Deposit box has had its deposit timer removed. Fixed Safespotting in close proximity where you shouldn't be able to. Fixed the Donator Pest Control point modifier. You can now make Steel Bars. Sharks can now be fished in the Donator Zone. Kraken's damage has been adjusted. The Trident of the Seas has had its accuracy buffed. With feedback, this will be adjusted. Fixed acquiring double votes depending on your donation rank. [Website] Two additional voting sites have been added: Top-G and Arena-100 Minor advertisement purchases. To be continued when I'm capable of purchasing more. Couldn't have been done without @Basher - and thank you to everyone who's continued to support Paradigm! The Paradigm Team
  2. Server Updates - Bugfixes and changes - v0.9.7 [Server] Voting and Vote Rewards has been implemented. After voting, type ::reward ingame to claim your Tokens. Hopeez can then convert these to points if you wish. The vote reward shop has been tweaked. The Consumables shop has been tweaked. Players will no longer have their warrior guild tokens removed when outside of the Cyclops area. The Elysian Spirit shield's passive no longer activates after death or removing it. Marks of Grace can now be picked up as intended. Marks of Grace now spawn more frequently while training agility. The spikey chain in the Slayer Tower now allows Gold+ donators to climb it. The Water Rift in the Abyss now teleports you to the Water altar. Your combat and skilling actions will no longer be interrupted by leveling up. Yay! Boosted stats are no longer reset when leveling that skill. Pure Essence can be mined when you're 30+ Mining now. Fixed the Crazy Archaeologist's AOE attack. You'll now be able to access Grace in the Rogue's Den via the Thieving teleport. Ava's bag prices have been tweaked. Black Mask reduced to 200 points from 500. Looting bag reduced to 50 points from 950. Fighter Torso has been moved to the Void Knight store. Pest Control should now be easier to complete. Slayer Task Blocking is no longer free. ::Donate and ::Vote commands now take you to the correct URL. [Website] 20% Launch sale enabled for Mystery Boxes and Bonds up to 100. Please note your 'Amount Donated' will reflect the sale value. Animated banners have been commissioned to prepare for advertising campaigns. Hiscores should now update more reliably. This will continue to improve with a plan I have set in place. The Beta Tester title should be ready for the next update. I'll also be looking into instances where combat-following isn't the greatest. Lastly, keep an eye out for the first content poll this week! Thanks for all of your continued support and making our launch go as awesome as it could of. The Paradigm Team
  3. Hey folks, Just got word from our server hosting provider that tomorrow, 17th July between 3:30 AM and 5:30 AM EST there may be connectivity issues as Internap (one of the main data link providers in the US) will be undergoing maintenance near our host location. Apologies in advance for any inconvenience this short down time may cause. Dark
  4. Server Updates - Bugfixes and changes - v0.9.6 [Server] Ranks and Status are now stackable. IE, you're now able to have a donation rank and keep your Ironman, UIM, HCIM, Server Support and Player Mod status. The Hiscores have been added! Start tracking your progress to rank 1 as soon as you next login. Pest Control is enabled and working. This is a basic mockup of PC, and far from finished, but you're able to play and gain points for your void! Gold Donator rank color has been tweaked to not be as bright as the sun. Donation ranks now appear in yell and trivia answers. Fixed an issue with Firemaking. An altar has been added to home. Nurse Sarah has been added to the DZ. She'll restore HP, remove afflictions and renew your special energy once every 60 seconds. Damage method from the Thieving Stalls have been reworked. Damage is now based on 10% of your total HP. Gold+ donators can choose to enter the Fight Cave minigame from wave 6. You can now add logs to your fire. Right-click your fire and add your logs. This results in far less experience, however, at a trade for less clicking. You can now purchase Ice Gloves from Sbott for 100k. Stability improvements to instances. Preview of what's coming next... Voting and vote reward implementation Particularly pesky bug fixes such as agility pathing; level up action stopping and more. Beta Tester title Content poll #1 Naturally, I'm prioritising bugs that most players encounter and find annoying first. Content poll #1 will introduce some fresh new gameplay. I'm also currently considering options for advertisements that best meet my financial budgets at the moment. Stay tuned! Lastly, a massive thanks to @Basher for implementing the Hiscores! He's been working around the clock this weekend to assist in everything possible. The Paradigm Team
  5. Server and Forum Rules Inappropriate language First offenses receive a 12 hour mute. Further offenses will result in 24, 48, 5 day and permanent mutes respectively. Language used against or about another player which is racist, or consistently derogatory, or otherwise deemed inappropriate within context. Furthermore, language that is demeaning to a religion, sexism, mental health or sexual orientation. Account names containing inappropriate language as aforementioned will be permanently banned. Spamming is consistently flooding the chat with nonsense or repetitiously typing sentences causing the chatbox to flood other chats. Auto typing is not to be used in Yell chat and should be set at 8 second intervals. Malicious content First offenses receive a permanent ban, depending on the context and situation. All offenses receive a 1 week ban pending review. Posting links or software that are malicious (IE, to reveal an IP address, or infect a user with malicious software). Spreading another players personal information (IE, full name, address, family members). Hacking threats (IE, threats to hijack an account, computer, or DDoS threats). Misleading links (links that look like they go to one location that go to another). Real World Trading First offenses have their wealth removed. Further offenses receive a permanent ban. Exchanging outside (real world) items, services, or currency for in-game currency, vice-versa. Bug Abuse Punishment varies depending on severity of bug. Severe offenses receive a 1 week ban pending review. Minor offenses receive a 72 hour ban pending review. Willingly abusing bugs for personal gain. Refusing to report unknown bugs. Sharing knowledge about bugs so that others may abuse the bugs too. PVP Punishment varies depending on severity of bug. Severe offenses receive a 1 week ban pending review. Abusing the PK point system in any way. Abusing PVP mechanics. Account Sharing First offenses receive a 24 hour ban. Further offenses receive a permanent ban. Sharing your account information with anyone else. Even your pet chameleon. Evading Punishment Logging into an account after being IP or MAC banned. Continuing conversations after being muted. The Administration team reserve the right to final judgment for appeals and punishments. These rules are flexible guidelines, and attempting to skirt them will simply result in the corresponding punishment. These rules are subject to change at any time provided a member of staff posts below detailing the change.
  6. Hey everyone, The countdown has ended. Paradigm will be playable shortly, as our Play Now button will be updated with the new launch client. Accounts have been reset. Those whom were donators on OSV, please send me a Private Message on Discord or the forums with proof (in-game screenshot or Paypal payment). They will be refunded manually, and we'll be able to get you set up soon. Beta testers will receive the "The Experiment" title within the next few days - don't worry, we haven't forgotten about you - for now enjoy your exclusive forum title. Updates will be rolling throughout the weekend to patch up pesky bugs that are proving to be a nuisance to most players, as well as going through our list of issues that weren't terribly pressing. Whilst we're still continually fixing arising issues, accounts will not be reset. See you in-game!
  7. Server Updates - Bugfixes and changes - v0.9.5 [Server] The AOE attack of Crazy Archaeologist has been slowed down slightly Some NPCS entity feed would not update correctly, this has been resolved Fixed an issue where when looting a crystal chest, it would give you two times the loot instead of the ordinary Fixed various small issues with pest control Kraken issues fixed Fixed aggro timer for many NPC's Donator store reworked Venom state resets on death now Magic wheat in Puro Puro now works as it should in OSRS Flax Picking no longer gives crafting XP Dragon Mace special activation slowed down Rogue's Den banker now works Some NPC death animations have been fixed Kolodion's Arena renamed to Mage Arena A warning is now issued before removing a bank placeholder Kree'arra animations corrected Zilyana animations corrected Cyclops no longer have a 100% defender drop rate Drop rates have been tweaked Server better queue's the player offline when logging in right after having logged out Issue fixed when trying to click an object and performing an action Fixed an issue where hunter NPC's would not detect traps Fixed an issue where some NPC's would not retaliate Improved the run drain formula to match OSRS Player shops temporarily disabled pending improvements [Client] Improved error response methods Improved auto updating An issue where the cache would not correctly download for first time players has been resolved New client art has been completed, however it still needs to be packed into the client. Expect an update or two a day, at least for the weekend to allow us to catch up on immediate bug fixes and remaining issues that might be seen as a nuisance to most players. We'll be monitoring the launch closely and taking your feedback in strides. For those who participated in Beta testing, you'll need to redownload the new launch client which alleviates some caching issues.
  8. Hi everyone, I have compiled 5 of the most talked about potential home areas. This poll will close on Saturday morning, so be sure to get your vote in! Jatiszo Land's End Enchanted Valley Kourend Castle Piscatoris
  9. Hey everyone, Thank you all for participating in our Beta Weekend! The test was a massive success in that we’ve discovered (assuming my math is correct) 14 new bugs that we were unaware of - some of these being core issues to fix. @Hassan and @Basher have been working on patching up the holes for the major issues and soon we’ll be able to quickly resolve the smaller issues (which, thankfully, heavily outnumber the core issues we uncovered). The server remained stable and I’m confident that it’ll be ready to take on higher numbers. We’ve also taken into account your suggestions for gameplay and I’ll be prioritizing those shortly. The server will remain playable throughout the week. However, as a reminder it will not be consistently playable as we work on bugs. I’ll be discussing with the dev team on the bug prioritization and, with our current standing, full launch is possible for the coming weekend. I’ll keep you all updated if that changes. Again, a huge thanks to those who participated!
  10. Hey everyone, Shortly the Play Now button in the forum menu will be imbued with the Paradigm client. The Beta will run until Monday afternoon (EST). The test is to mainly to uncover any other bugs not encountered during staff testing, as well as to monitor server resource usage and gather your suggestions on content and gameplay. What to expect: - The home area has not been changed as of yet - so you'll find yourself at the all familiar Edgeville area. We've either logged or corrected a vast majority of the core issues (such as client crashing, gamebreaking issues, item stats, combat, and so on). That's not to say you won't encounter any, and I suspect there will be a few. We still have a fair amount of low-level bug fixing and QOL additions - @Hassan will be releasing a nice sized patch tomorrow for issues you'll experience. - The current set XP rate is 25x - which is for all modes. - Patches and updates will happen frequently as we push bug fixes or test an issue. You'll be given a suitable amount of time prior to updating so as to not disturb your gameplay too much. - Tomorrow afternoon you'll be given a few commands to help your testing, such as being able to master your stats and access to high level gear. Until then I want to gather your feedback on the "noob" portion of gameplay - learning the ropes and getting acquainted with the server. - Weird, work-in-progress things. Many systems are not finalized yet, and they might look a little weird. What not to expect: - As previously mentioned there are a fair bit of QOL updates we want to push, though naturally they are lower on the priority list compared to core issues. - Server uptime consistency. While I've purchased a decently spec'd game server, ultimately we have no real idea how it will fair with multiple players on. This also boils down to optimization issues we'll improve upon. - Vorkath, Cerberus, Raid content. These need some time to polish and, while on our content log, are going to be looked at once we ensure the combat foundations and systems in place are able to support smooth gameplay. - A nice looking client. I've commissioned a client graphical rework that should hopefully be ready in the next few days. - Shops reflecting the official launch. Many shops will be removed or tweaked - I haven't touched these yet as to get your feedback on what should remain. What we need you to do to help out: - Report bugs you encounter. Issues that we've already logged will be closed so that we can easily sift through bugs we haven't encountered. - Suggest new features or changes to gameplay. Content suggestions we have logged already will be closed so we can sift through suggestions not already logged. Lastly, thanks for helping test! I really really appreciate you taking time to help make Paradigm great. Ultimately I want to provide an overall fun experience, and by testing you're helping me do that. Beta Testers will receive the Beta forum title (and userbar later on) and a special gift on official launch. The Paradigm Staff Team
  11. Hey folks, In light of recent unfortunate events, and provided most of you are probably wondering about this particular topic anyway, I thought I'd let you in on the good news. Upon Paradigm's official launch those whom were previously OS-V donators will receive a $25 credit applied to their accounts. This includes 250 donation credits and grants the Gold donation rank. If you had a donation rank on multiple accounts, I will apply the credit to two Paradigm accounts of your choosing. My first and foremost priority currently remains with ensuring core issues are fixed and the server is prepared for public testing - further information on donation ranks and benefits will be explained in the future. Dark
  12. Changelog Pre-Beta The following changes are what has been been completed in the past few days. Content or patches that are in progress are not listed. [Server] Improved combat triangle calculations - @Hassan Corrected Ancient spells to reflect OSRS - @Hassan Fixed an issue preventing some items not equipping correctly - @Hassan Fixed an issue with some stats not showing - @Hassan Damage done to Corp. Beast is now halved if not using a spear - @Hassan Fixed a clipping issue with Firemaking - @Hassan Woodcutting supports all trees - @Hassan Crafting actions will no longer stop randomly - @Hassan Fletching actions will no longer stop randomly - @Hassan Agility requirements corrected - @Hassan Added greater performance for receiving packets - @Hassan Fixed an issue with definition loading - @Hassan Donator store redone from previous source; now only includes cosmetics - @Basher You can now leave the fight caves after starting it - @Basher Item Stat calculations now better reflect OSRS - @Basher Cannons can now be set up - @Basher Your Serpentine helm will no longer delete itself if you are at 0 charges - @Basher Implemented Hotswap functionality to better allow for inline changes without server restarts - @Basher [Client] Minor Player Info tab changes - @Basher Fixed an incorrectly formatted icon that causes client crash - @Basher Changes to formatting of icons ingame - @Basher Improved cache loading and saving - @Basher Client design tweaks - @Basher Fixed an exploit with certain packets - @Hassan Fixed an issue that caused players to DC sometimes while trading - @Hassan Auto Updater implemented - @Hassan Most of the changes leading up to Beta will include Core functionality fixes within the server and client. Ensuring Testers can also access full pieces of content is also a priority before we can allow a Beta period. Internal Staff Testing has allowed us to log an ample amount of bugs (and content suggestions). Once the majority of these have been cleared we'll be able to further update you on a Beta period. I expect these bugs to be cleared within the next few days - which means we're that much closer to allowing players to test. Furthermore, I've commissioned a logo to be designed as well as a full client artwork overhaul. The brand new logo will be finished very soon, and the client overhaul is expected to be completed in the next couple of days. The Paradigm Staff Team
  13. Hey folks, Something I want to get feedback on is Iron-man Stores. Currently the plan is to only allow ironmen access to the basic tools and secondaries. Mid and High-tiered tools and secondaries will be obtained from monsters, clues, minigames and mini-quests (such as obtaining an unholy book or void). With that said, what type of equipment, secondaries and supplies would you like to see in an Iron-man Store?
  14. Hey folks, In the interest of not using the most bland and overused home area, Edgeville, we're going to change it. With that said, please post your suggestions below. The top 3 requested locations will be polled. Please try to give reasoning as to why you chose that area to help others understand why you think it'd be nice to have. Dark
  15. Hi folks, So a big decision that's going to be made is deciding the optimal XP rate at which the server doesn't feel overly grinding, while not being fast enough that anyone can go bossing in 30 minutes. I've listed five XP rates to be voted on - keep in mind some of the key things XP rates will affect: Speed at which unique drops enter the game from launch Competitiveness within the Hiscores Longevity of the server as a whole by affecting how slow or fast items enter The maximum XP I've listed to be voted on is 25x. Higher than this will require a re-poll. The top two rates will be polled as a final result. Feel free to express why you've chosen the rate you did to better help others understand your decision.

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